小女孩我的理想
孙子和奶奶
法拉利
这是一片神奇的土地
最新一期的《经济学人》采用了下面这个图片当作封面:
不是Kingkong哦,弄只大熊猫扒在摩天大楼上和飞机打架, 老美骨子里对中国的态度很形象地表现出来。
China
is a far-from-cuddly beast; but bashing it is a bad idea 。
最佳电影:《无间行者》(The Departed)
最佳导演:马丁·斯科西斯(Martin Scorsese),执导影片为《无间行者》(The Departed)
最佳男主角:弗雷斯特·惠特克(Forest Whitaker),演出影片为《末代独裁》(The Last King of Scotland)
最佳女主角:海伦·米伦(Helen Mirren),演出影片为《女王》(The Queen)
最佳女配角:珍妮佛·哈德逊(Jennifer Hudson),演出影片为《追梦姑娘》(Dreamgrils)
最佳男配角:阿兰·阿尔金(Alan Arkin),演出影片为《阳光小美女》(Little Miss Sunshine)
最佳外语片《窃听风暴》(Das Leben der Anderen)- 德国
最佳配乐:《通天塔》(Babel)
最佳电影歌曲:I Need To Wake Up(《难以忽视的真相》(An Inconvenient Truth )),由梅利莎·埃瑟里奇(Melissa Etheridge)演唱
最佳音响效果:《追梦姑娘》(Dreamgirls)
最佳音效剪辑:《來自硫磺岛的信》(Letters from Iwo Jima)
最佳剪辑:《无间行者》(The Departed)
最佳动画长片:《快乐的大脚》(Happy Feet)
最佳动画短片:《丹麦诗人》(The Danish Poet)
最佳原创剧本:《阳光小美女》(Little Miss Sunshine)
最佳改编剧本:《无间行者》(The Departed)
最佳服装设计:《绝代艳后》(Marie Antoinette)
最佳摄影:《潘神的迷宮》 (El Laberinto del Fauno)
最佳艺术指导:《潘神的迷宮》(El Laberinto del Fauno)
最佳真人短片:《西岸故事》(West Bank Story)
最佳视觉效果:《加勒比海盗2》(Pirates of the Caribbean: Dead Man’s Chest)
最佳纪录短片:《颖州的孩子》(The Blood of Yingzhou District)- 中国
最佳纪录片:《难以忽视的真相》(An Inconvenient Truth )
终身成就奖:埃尼奥·莫里康内(Ennio Morricone),作曲家,代表作包括《海上钢琴师》、《洛丽塔》、《西西里的美丽传说》、《天堂电影院》等电影
人道主义奖:谢里·兰辛(Sherry Lansing),派拉蒙公司总裁
没有想到《无间行者》会获得最佳影片,一片叫好声的《通天塔》,到头来只得了一个最佳配乐。
《窃听风暴》天生一副最佳外语片的面孔,获奖毫无悬念。
《汽车总动员》竟然不敌《快乐的大脚》,颗粒无收让人遗憾。
你可以看到,通过调用System.out.println方法可以容易地把输出打印到”标准输出设备”(即控制台窗口)。然而奇怪的是,在JDK 5.0之前,从标准输入设备读取键盘输入却有点复杂,SUN没有一种方便的方法。很幸运,现在情况已有改观。
To read console input, you first construct a Scanner that is attached to the “standard input stream” System.in.
Scanner in = new Scanner(System.in);
Now you use the various methods of the Scanner class to read input. For example, the nextLine method reads a line of input.
System.out.print("What is your name? ");
String name = in.nextLine();
Here, we use the nextLine method because the input might contain spaces. To read a single word (delimited by whitespace), call
String firstName = in.next();
To read an integer, use the nextInt method.
System.out.print("How old are you? ");
int age = in.nextInt();
Similarly, the nextdouble method reads the next floating-point number.
The program in Example 3-2 asks for the user’s name and age and then prints a message like
Hello, Cay. Next year, you'll be 46
Finally, add the line
import java.util.*;
at the beginning of the program. The Scanner class is defined in the java.util package. Whenever you use a class that is not defined in the basic java.lang package, you need to use an import directive.
1. import java.util.*;
2.
3. public class InputTest
4. {
5. public static void main(String[] args)
6. {
7. Scanner in = new Scanner(System.in);
8.
9. // get first input
10. System.out.print("What is your name? ");
11. String name = in.nextLine();
12.
13. // get second input
14. System.out.print("How old are you? ");
15. int age = in.nextInt();
16.
17. // display output on console
18. System.out.println("Hello, " + name + ". Next year, you'll be " + (age + 1));
19. }
20. }
2006年飞快地过去了,除了痴长一岁,什么也没给我剩下。
06年最后一天的晚上,我立志改变自己踏踏实实做点学问,那个情景仿佛就发生在昨天。一转眼的功夫2007年又已经过去了10天,我日,真是时间如水岁月如梭光阴似箭白驹过隙韶光短啊。计划在06年读完的书目仍然留在豆瓣上,每本都读了一点,每本都没有读完。不管了,今年一定要下定决心,日拱一卒,争取每天都有进步。
海底光缆还在修复中,据说已经恢复了60%~70%,可我的访问速度为什么还是这么慢呢?现在的情况是:除了国内几个破站,国外网站基本上都很难上去,看着打开网页的进度条以慢如蜗牛的速度一点一点地移动,就仿佛回到了用36K的猫爬行的年代,真希望自己是超级忍者或者闭关老僧。国外各大网站需要的资料,感兴趣的新闻通通没法指望,一般都是在经过漫长的等待之后得到一个”本页无法显示”的结果,颇有面对宝山无从下手图唤奈何之感。要是把服务器放在中国就好了。
克里斯·安德森在《长尾理论》中告诉我们,商业和文化的未来不在热门产品,不在传统需求曲线的头部,而在于过去被视为”失败者”的那些产品—也就是需求曲线中那条无穷长的尾巴。互联网以及与其相关的无穷选择正在改变我们的世界。谁能利用这一点,明天的市场就属于谁。要想满足长尾理论,首先必须有人能以极低的成本提供巨大数量的产品,另外必须可以让小众们方便的找到这些产品。
巨大的信息量确实可以带来完全想不到的应用。就像flickr上的数码相机使用统计、google推出的各种基于搜索的工具。不过这些都是服务商提供的,作为一个个体的用户,很难自己在上面创造有趣的应用。比如说利用flickr的动物图片做一个给小孩子用的看图认动物什么的,除了自己慢慢搜索没有别的好办法。作为小众应用,指望服务商推出这种功能似乎不太现实。虽然长尾理论满足条件的第一条实现了,但是第二条也就是让用户方便的寻找产品还不成熟。现在的情况,充其量也就是利用统计工具统计一些数据,远远没有达到理想的境界。谁知道有什么好办法?
两个软件采用相同的设置。经过比较发现,开始时utorrnet的速度比bitcomet略低,随着时间的延长,速度会逐渐赶上并且在某些时候会超过bitcomet,但是稳定性不算好,速度波动较大,不过总的来说速度决不输于号称内网BT之王的bitcomet。
内存占用方面,bitcomet的内存占用比较大。从保护硬盘的角度来说,应该是好事吧?不过也说明在内存处理上似乎不如utorrent。
在寻种速度方面,bitcomet占有明显优势,寻种速度很快。
以前一直用bitcomet,但是最近bitcomet随着版本的更新加入了许多华而不实的功能,速度也有所降低,比起比特精灵的快速发展略显颓势,由于用惯了,懒地换其他软件,于是经过筛选,发现在我的机器上用0.63版的速度最快。utorrent其实也不错,小(只有173K)而强大。可以说两个软件各有优劣吧。
在周二的中非国家总统会议期间,卢旺达总统保罗·卡加梅(Paul Kagame)与”每个儿童一部笔记本”(OLPC)计划主席尼古拉斯·尼葛洛庞帝签署了与OLPC签署供货协议。这样算来,已经有八个国家签订协议了。OLPC非赢利组织已经与包括阿根廷、巴西、利比亚、尼日利亚、巴基斯坦、泰国和乌拉圭在内的发展中国家签署了类似的协议,OLPC项目的组织者还正在与其他的国家进行谈判。
与此相反的是,OLPC的”人人电脑计划”已经在中国悄然搁浅的报道。
没错,就是《卢旺达饭店》里讲的那个卢旺达,有关这个国家的概况见这里。
一直以来,在国际垄断公司微软、英特尔唱衰OLPC的同时,国内唱衰人人电脑的声音也是此起彼伏,比如号称IT第一大报的《电脑报》就曾经用过很大的篇幅来质疑人人电脑的动机和可行性。有人说,在偏远的地区,购买急需的粉笔、课桌比买这个要重要得多。这是典型的小农意识在作祟,OLPC的意义不只是给你一台电脑,重要的是他改变了贫困地区小孩子的生活方式,拉近了他们与主流社会的距离。试想当通过一条电话线连接到网络上的时候,丰富多采的世界慢慢展现在眼前的时候,贫瘠的精神会有多么大的震动。有人说人人电脑太简陋,还不如一台486的PC,我倒觉得人人电脑只具备必要的功能,这不是缺点而是优点,因为这样可以避免沉迷于网络游戏所带来的危害,让孩子们通过网络学习任何感兴趣的东西,慢慢学会使用电脑的技能。在数字化鸿沟日益扩大的今天,由国家买单,免费送给孩子们的100美元电脑的最大意义就在于用最低的成本提供给最没有希望接入数字社会的人群,代表了国家实施长远教育扶助策略的决心。另外开源软件的使用,也为祖国的下一代能够避免专利盗版纠纷,摆脱对垄断企业的依附地位提供了可能。开源软件的意义就不用说了,自由、有效率、分享智慧、避免盗版……都说烂了
另外最近比较热的龙芯如果是真的,不是类似汉芯那种造假的东西,国家其实也可以采用与OLPC类似的推广办法,既支持了国产CPU,鼓励了具有自有知识产权产品的创新和发展,又扶助了中国困难地区的教育,一举两得,何乐而不为?踏踏实实地做点事情,比隔三差五销毁点没收来的盗版光盘有意义得多。
今天在网络上看到这一则消息,据说由于反响不太好,OLPC 计划在中国悄然搁浅。
说不定是谣言?希望是谣言。
巴西,阿根廷,泰国都已经定购了OLPC,这些国家人口少,人均GDP都高于中国,放过不说。但说尼日利亚,这个非洲国家有人口约1.33亿,人均GDP大概300多美元,并且国内基本没有宽带网,竟然也一下子定购了100万台OLPC。看来并不是只有社会主义国家才全心全意为人民服务。
SUN最近大动作连连,先是发布java6,然后jvm开源,现在groovy又来了。太强了
2006年已经过去了,在这一年中,一些人物路路续续离我们而去,王选,米洛舍维奇,丛飞,法拉奇,王光美,皮诺切特,弗里德曼,霍英东,福特,洪学智,马季,萨达姆,这些人有暴君,有英雄,有大师,有演员,他们有的残暴,贪婪,有的正直,高尚,逝者已远,现在评论其是非功过已无必要。他们来过,他们影响过,现在又走了。就象璀璨的流星滑过天际,他们用生命之光照亮了这个平庸世界的一些角落。
北京时间12月30日早上11点,凤凰卫视援引外电的消息说,萨达姆已经被处死。
从选择被美军俘虏而不是战死时起,萨达姆就已经表达了苟活的决心。到了最后关头,他的信念不再坚定,选择了投降,给了敌人一个凌辱并且绞死他的机会,这个看起来有些羸弱的老头子已经不是当年的那个强人了。在被处死的录像中,萨达姆显得很平静,也许死亡对于他来说是真正的解脱。再也不会感到恐惧,感到侮辱,一切的一切俱往矣。双手沾满人民鲜血的独裁者确实该死,用强权处死了独裁者的美国就代表了正义吗?萨达姆独裁也不是一日两日,当年受到美国支持的时候,萨达姆难道不是独裁者吗?和萨达姆相比,皮诺切特算是寿终正寝。为什么同样的独裁者会有不同的命运?邪恶杀死了邪恶,正义、自由、民主这些光明的词汇只不过是幌子而已,经过千年发展的世界仍然没有摆脱谁拳头硬谁说了算的行事准则。现在看来拳头最硬的是美国。
胜者王侯败者寇,政治这个东西真是耐人寻味。
在遥远的东方还有一个不听话的小胖,不知道会是什么下场?
“也许我本来应该当个医生的,而不是什么政治家。”
–2004年9月,医生在给萨达姆抽血时,他主动帮忙,还用英语说了这句让大家吃惊的话。
据报道,驻伊美军死亡人数已达3000人,一个月前,伊拉克的卫生部长称美伊战争已经造成150,000平民丧生。伊拉克人为他们当初选择萨达姆付出了惨痛的代价。一代枭雄已随风而逝,只剩下在战火硝烟中挣扎的平民。
《科学》2006年度突破之庞加莱猜想专题文章
年度重大突破:庞加莱猜想—-终于被证明
一个世纪数学问题的解决变成一场喜忧参半的奖励
作者:丹娜·麦肯锡
对于数学家来说,格里格里·佩雷尔曼对于庞加莱猜想的证明称得上是近十
多年来最重大的突破。但也花了他们几年的时间确认这次是真的。2006年,在佩
雷尔曼发出他三篇论文中的第一篇近四年后,这个领域的专家才达成共识:佩雷
尔曼解决了这个最重大的问题。不幸的是,随之而来的一场争议和极戏剧性的风
暴几乎淹没了这项伟大工作本身。
佩雷尔曼的证明从根本上改变了两个不同的数学分支。首先,他解决的问题
是困扰了百年的拓扑学这门研究抽象形状的学科的核心问题。而且大多数数学家
相信这个问题将导致更加广泛的一个结果—-几何化猜想的证明:特别重要的,
一个类似”周期表”的使三维空间研究更加清晰的结果,就象门捷列夫在化学中
做的那样。
不仅给拓扑学带来新结果,佩雷尔曼也为几何学带来了新技术。他确立了几
何演化方程的中心地位,丰富了将难于处理的空间转化为易于处理的空间的方式
技术。之前对于此类方程的研究经常滑向导致方程失去意义的”奇点”。佩雷尔
曼清除了这个障碍。
”这是数学家第一次能够理解奇点的结构和如此复杂系统的演化,”哈佛大
学教授丘成桐今年夏天在北京的一次报告中这样说,”发展出来的方法……会给
多种自然系统的研究带来曙光,比如( 流体动力学的)那维尔-斯托克斯方程和
( 广义相对论的)爱因斯坦方程。”
难以驾驭的空间
亨利·庞加莱一般被认为拓扑学的创立者,第一个把拓扑学从分析学( 由微
积分发展而来的数学分支)和几何学分立出来的数学家。拓扑学常被描述成”橡
皮泥几何学”,因为它研究表面在任意拉伸下的特性,而撕裂和粘合是不允许的。
我们的身体还有大多数我们与其打交道的熟悉的物体都是三维的。但是它们
的表面却是二维的。在拓扑学中,无界的二维表面( 那些卷曲的闭合的,就象我
们的皮肤)只有一个显著特征:表面上的孔。无孔的二维表面是二维球面;一个
孔的二维表面是环面;以此类推。一个球面不能变成环面,反之亦然。
具有二维表面的三维物体仅仅是个开始。比如,我们可以定义一个弯曲的三
维空间为一个四维物体的表面。人们只能模糊地想象这样的物体,但数学家可以
用符号描述和研究它们的特性。庞加莱天才地定义一个称为”基本群”的工具来
检测孔,扭,和其它任意维空间的特性。他猜想一个三维空间在其基本群中无法
隐藏任何特别的拓扑,所以一个带有”平凡”基本群的三维空间一定是一个超曲
面:一个四维空间中球的边界。
尽管很容易表述,人们发现庞加莱猜想极难证明。八十年代以前,数学家已
经可以证明了三维以上任意维空间的这个猜想的推广情形-但从未成功证明庞加
莱最初的三维的猜想。
为了取得进展,拓扑学家发现了他们以前忽略了的工具:一个确定距离的方
式。也就是说一次拓扑学和几何学的重新联合。1982年,威廉·瑟斯顿( 现在康
奈尔大学)发现每一个三维空间都可以分成多个有特定一致的几何对应的部分,
而这些不同几何只有八种。这个猜想被称为几何化猜想。
如果正确,瑟斯顿的洞见将导致庞加莱猜想的证明,因为一个球面只是八种
符合平凡基本群的不同几何中的一种。1982年,理查德·汉密尔顿( 现在哥伦比
亚大学)提出一种证明思路:从任意一个不太规则空间开始,让它流向一个一致
的空间。这将是一个精简的瑟斯顿”几何化”了的空间。为了引导流,汉密尔顿
以物理学中的热方程为模型提出一个几何演化方程,命名为”里奇流”,以纪念
一个早期微分几何学家格里格里奥·里奇-柯巴斯特罗。在里奇流中,高曲率区
域趋向于扩散成众多低曲率区域,直到空间各处曲率相等。
汉密尔顿的策略在二维表面运用很完美。象本期封面上的一列细长”颈状体”
都会很好地拉伸。但在三维中,里奇流会滑向礁石。颈有时会被拉断,把空间分
成具有不同特定几何的部分。虽然汉密尔顿在里奇流上作出了开创性的工作,但
他还是未能处理好奇点问题。这使得整个计划在九十年代中似乎陷入停顿。2000
年,当克雷数学研究所把庞加莱猜想列为百万美元大奖的数学难题之一时,还没
有数学家会相信在这个问题上会有大的突破。
突破
实际上,佩雷尔曼那时已经接近他的答案了。1995年,29岁的圣彼得堡人结
束了在美国的三年逗留回到俄罗斯,在美国时他与汉密尔顿会了面并且学了里奇
流。接下来的七年里,他几乎与世隔绝。然后,2002年十一月,佩雷尔曼将他的
三篇几何化猜想的证明论文的第一篇放到了互联网上。
对专家来说,很容易立即看出佩雷尔曼取得了突破。因为他这篇论文第一段
的标题是:”里奇流作为梯度流”。佩雷尔曼点出了汉密尔顿漏掉的一个重要细
节:一个随流总是递增的量给出了这个流的方向。佩雷尔曼将其与统计力学,热
动力学规则下的数学作了类比,并将这个量称为”熵”。
这个熵排除了难住汉密尔顿的几种特定奇点。为保险起见,佩雷尔曼仍然需
要确定剩下的奇点中可能有问题的种类。他必须说明一次只会有一种情况,而不
是多种无限的叠加累积。然后,对每一种奇点,他必须说明如何在它可能使里奇
流破坏之前修剪和使其光滑。这些步驟已经足以证明庞加莱猜想了。要完成几何
化猜想,佩雷尔曼必须另外说明以上”带手术的里奇流”过程可以持续无限长的
时间。
2003年,当佩雷尔曼再次访问美国并就他的工作作报告时,很多数学家仍不
相信他真得已经搬走了所有障碍。但到2006年时,数学界终于跟上了他的脚步。
三篇独立的论文,填补上了那些佩雷尔曼的证明里没写下的关键细节,而这三篇
手稿每篇长达至少300页。
其中两篇—-一篇作者是位于安·阿伯的密执安大学的布鲁斯·克莱纳和约
翰·洛特,另一篇作者是哥伦比亚大学的约翰·摩根和位于堪不里奇的麻省理工
学院的田刚—-很少涉及到几何化猜想,因为佩雷尔曼对其最后的步骤解释太过
概括。( 但这两组仍在继续他们的工作)不过他们已经填补的足以完成庞加莱猜
想。
其中的第三篇,作者是位于宾夕法尼亚的里海大学的曹怀东和位于中国广州
中山大学的朱熹平。他们则显得不够谨慎,宣称完成了”第一个成文的庞加莱猜
想和瑟斯顿几何化猜想的完全证明”。今年夏天,国际数学家联合会将一向被视
为数学界的最高荣誉的菲尔兹奖颁给了佩雷尔曼。
不幸的转变
也是从这时起,鲜艳的巨大的荣誉开始出现阴影。八月二十二日,国际数学
家联合会主席约翰·波尔宣布佩雷尔曼已经拒绝了菲尔兹奖。在《纽约客》的采
访中,这位让人很难理解的数学家说他已经放弃了数学,并且对同行们的”道德
标准”的某些退化和堕落深感失望。这篇《纽约客》文章中还描画了一个令人厌
恶的丘成桐的形象,暗示他为他的学生曹怀东和他支持的朱熹平的工作宣传了过
多的功劳。
于是接下来的几个月,令人不愉快的气氛弥漫。一些数学家说他们的原话被
《纽约客》歪曲,并且丘成桐威胁要诉诸法律。克莱纳和洛特对曹和朱的论文中
照搬他们的证明并声称原创的行为表达了不满,而后者仅在之后的勘误中承认了
对克莱纳和洛特的引用。
今年秋天,美国数学会曾试图于2007年一月在路易斯安那的新奥尔良组织一
次关于庞加莱猜想和几何化猜想的全明星式的会议。据执行主席约翰·由因,因
为洛特拒绝与朱熹平同台而使这个努力搁浅。但由因仍希望”在不久的将来某时”
组织这个会议。遗憾的是,目前这样的不愉快使数学家们还难以庆祝这个新千年
伊始便取得的伟大突破。
注:原文见《科学》
( 练习曲议,本人非数学专业,翻译如有错误望指正)
(XYS20061229)
《李敖有话说》于今天结束,共计731集。
两年多录了七百多集的《有话说》,已经彻底掏空了李敖,现在有点江郎才尽的感觉,也确实到了应该见好就收的时候了。李敖在节目的最后说,自己已经荒废了十年,十年间只写了一部剧本和一本小说,这对于一个优秀的作家来说产量太小了,所以决定不再做节目,专心致志地写几本名著出来。计划包括一本中文小说和一本英文小说,如果有人投资他还打算编一本中华句典,把中国古今的优秀的中文保留下来。说实在话,我感觉李敖的小说写地不怎么样,拿《北京法源寺》来说,大段大段的对话,一点也不吸引人,相比卡尔维诺等真正的小说家根本不是一个等级。不过李敖写政治评论还是很厉害的,再加上文史的深厚功底,与其苦心经营,埋头写小说绝对不如搞搞文史方面的整理有效率。
个人认为,李敖天生是生活在聚光灯下的人物,相信他不会彻底离开媒体,现在的告别只是暂时的。
李敖:”我深信的人生哲学很简单:能少做一分懦夫,就多充一分勇士;能表白一下真我,就少戴一次假面;如果与覆巢同下,希望自己不是一个太狼狈的”坏蛋”;如果置身釜底,希望自己不做俎肉,而是一条活生生的游魂!”
当台湾大地震震断数根海底光缆,造成中国互联网变成了一个大局域网之后,digg , flickr,sourceforge等等知名网站要么打不开,要么极其缓慢,抓虾上digg的抓取已经停止,国内一些类digg网站也基本停顿,凸显国内网站原创内容少之又少的尴尬局面,由于大部分内容来自于抓取和翻译国外网站的内容,所以网站更新也似乎减缓了,深感国内网站内容的缺乏和苍白。就连bt上一些国外影片也基本没有更新了,这也告诉我们,就连盗版,中国也不是第一个盗版。美国才是”万恶之源”,由此可见美国对互联网的重要性,他向包括中国人民在内的世界贡献了充满想象力的原创的丰富多采的内容,其它人只不过是看客或者跟随者,欧洲也不行,甚至可以说,
我似乎在赤裸裸地歌颂美国?^_^…..还是少说为妙。
新浪科技讯
中国电信称,据我国地震台网测定,北京时间12月26日20时26分和34分,在南海海域发生7.2、6.7级地震。受强烈地震影响,中美海缆、亚太1号、亚太2号海缆、FLAG海缆、亚欧海缆、FNAL海缆等多条国际海底通信光缆发生中断,中断点在台湾以南15公里的海域,造成附近国家和地区的国际和地区性通信受到严重影响。
据悉,中国大陆至台湾地区、美国、欧洲等方向国际港澳台通信线路受此影响亦大量中断,国际港澳台互联网访问质量受到严重影响,国际港澳台话音和专线业务也受到一定影响。
中国电信称,受余震影响,抢修工作遇到较大困难,加之海缆施工具有一定难度,预计影响还将持续一段时间。
记得2001年的时候也发生过海底光缆断裂的情况。不知道为什么海底光缆都要从台湾那边走。
对《黄金甲》的负面评论网上早已沸沸扬扬。昨天晚上,大名鼎鼎的中央电视台国际频道,鲁健也领着一帮子所谓专家对《黄金甲》品头论足,痛心疾首,慨叹当今中国电影之精神缺失。现在攻击张艺谋的《黄金甲》好像成了时髦的事情。我承认,《黄金甲》确实不好看,不好看可以告诉大家不要看。攻击张艺谋也许最安全,比针砭时弊,揭露罪恶安全地多,但是国内第一媒体,号称党的喉舌的中央台也拿这屁事说话,显得很不敬业。放着诸多关系民生的大事情不谈,难道要走娱乐路线?窃以为,一个面孔一贯如水均益紧锁眉头的央视再怎么走也走不过湖南卫视。
今天看到一则消息:针对城市管理执法遭遇暴力抗法的情况,广州市有关部门近日在答复市政协委员邓金石的提案中透露,目前广州市相关部门拟组建城管公安机构,从根本上解决城管队伍在执法行动中面对暴力抗法却被动挨打、束手无策的尴尬局面。照此趋势,工商部门,税务部门,卫生监察部门统统都要变成公安了,公安局怎么办?升级为军队?想想税务部门拿着手枪去收税,检疫部门拿着手枪去检查卫生,城管戴着钢盔拿着手枪去追赶无证商贩,这个场面会是多么有趣。
老马说用革命的武装镇压反革命的武装,并没有说要用革命的武装镇压没有武装的老百姓。北京一个城管成了烈士,人民内部矛盾升级的深层次原因是什么?只堵不疏,把自己摆在人民的对立面我觉得是不对的。
今日阅读:
Chris Blizzard has been involved in the open source software community for over a decade. He has worked extensively on Mozilla’s Firefox browser from the time it was open sourced by Netscape in 1998. He then joined Red Hat in 1999 because he “thought it was going to be interesting”. At Red Hat he has been in a number of roles - initially building its next generation of support tools, then in its desktop group supporting and promoting its web browser solutions through to today’s effort where he has worked on the customised operating system and Sugar User Interface for the One Laptop per Child project.
Before he arrives in Australia for linux.conf.au in January, Blizzard took some time out to share some thoughts with Howard Dahdah.
You are working on making children’s lives better through technology. Tell us how you personally, and Red Hat, got involved in the OLPC project.
I think that answering that requires a bit of background. One Laptop per Child, as I’m sure you know, is a humanitarian effort. It’s not a business and I don’t think that they went out of their way to just build laptops — it’s just that no one was building laptops that could reach that huge underserved part of the world.
Red Hat as an organization participates in humanitarian efforts when we have the chance, but we’re not the largest company in the world. We’re not a multi-billion dollar company that has the resources to rebuild a city or buy vaccines for the children of an continent. Instead we have to pick and choose the places where we can have the most impact. One Laptop per Child is a place where Red Hat’s unique engineering talent -being the largest and most successful open source company to date - can be mixed with our willingness to have a positive impact in the world. Our core competency can be used to positively affect the lives of millions of children all over the world. How many companies get the chance to say that? Or, for that matter, individuals?
My personal story isn’t as grand or as interesting. My good friend Jonathan Blandford and I were running the desktop group inside of Red Hat. My skill set, ability to communicate and collaborate, long history of working with open source communities and being a part of building successful organizations made me a good fit to lead the efforts for Red Hat in this endeavor.
OLPC uses a cut-down version of the Fedora core. Can you tell us what you have done to that core and what your aim is for the final OS?
We’re using Fedora Core 6 as a base for our operating system for the moment. We might move to Fedora 7 when it comes out because it’s going to include a lot of things that we’re going to need: faster startup time, better init scripts, updated libraries and the support of the community as a whole. In fact, a lot of what we’re going to be doing in One Laptop per Child will hugely benefit Fedora 7 when it’s released. As an example, we’ve already seen some changes in yum (an rpm-based update tool for Fedora) that should double its performance as a result of testing it on this platform.
What we’ve had to do is to pare down a lot of the packages that aren’t really required. We don’t need support for RAID, we build our own slimmed down kernel, we don’t include a lot of random server-related utilities, etc. From there we’ve been able to build back up into something that will look like a true desktop instead of just putting a desktop environment on top of something that still at heart acts like a server. What we end up with should be pretty interesting, and I hope will lay down the model for a large number of other Fedora-based derivatives down the road.
You have been working on the Sugar UI for the OLPC. Can you give us a brief rundown on what you have done with it from the start till today?
I have to first say that I am only part of a team that has worked on the UI. A lot of the original ideas come from Seth Nickell, who will probably kill me for using his name, and Bryan Clark. Both of them did a huge amount of thinking and design work back in 2004-2005 along with Havoc Pennington to ask the question: if you were to design a client experience with a particular audience in mind, what would it look like? A lot of the ideas that came out of that are in our UI.
Walter Bender, who is the President of OLPC, along with an excellent design firm out of New York called Pentagram, and Marco Gritti, one of Red Hat’s engineers, also contributed heavily to the design. The zoom metaphor, the idea of the frame and the models for how to represent mesh networks came out of sessions with those folks. This has been a collaborative effort.
That being said, we’ve gotten a good bit done in the short time frame we’ve had to work on it. The frame basics are working reasonably well and you can launch and navigate through activities. The mesh view, the friends view and the activity view are working, but not yet quite up to production quality. We’ve got a few sample activities to work from, including a Web browser (based on Gecko, the underlying engine in Firefox) a music player, an RSS reader, and the eToys environment.
But we’ve got a lot of work ahead of us. The journal, which is one of the most critical and interesting pieces of the environment that replaces the desktop, files and folders metaphor, has just now been started. We should hope to see that up and running in its most basic form over the next month or so.
Performance is our largest problem right now. There’s a lot of low hanging fruit that we need to go work on. Over the next couple of months that will be near the top of our agenda. Boot performance is slow, individual activities take too long to start up and there are parts of various activities that are too slow. But we know where some of those issues are and we’ll be making progress along with the rest of the open source community to solve them.
Largely because kids - especially young ones - learn from each other as much as they learn from a teacher. If you let kids show each other interesting things, let them share and work together you’ll end up with an effect that makes teachers more effective and lets kids start to educate each other.
There’s also another reason: because we can. Ever try to share a file from one machine to another? From a Mac to a Windows machine? Why is it so hard? I assert that one of the reasons is because the file metaphor came before we had widespread wireless networking, especially portable wireless and we’re spending a huge amount of time trying to wedge the old model into our new model for networking.
If we take a step back and think about how we can enable this new kind of sharing and collaboration with people you see sometimes, but not always, you can see how you could approach the artifacts you have on your system and how you should be able to share them with other people. We have the chance to do something different here, so we should.
You have talked about the OLPC being able to allow kids to express themselves. And kids express themselves in various ways. How do you go about creating a platform that allows for a sense of expression and lets kids do what they want to do?
Expression requires a platform. As the old saying goes, we have freedom of speech, but that doesn’t necessarily mean that you have the freedom to say what you want everywhere you want. The fact that the interface we are building allows for creative expression and makes it so easy to give the artifact to someone else so easily means that it encourages expression.
To borrow another metaphor, think of Youtube and MySpace. Places to hang out, but their most important attribute is — at least I believe — that they allow anyone to express, anyone to have fun and to share it with other people. And as easy as those are to use, I believe we’re trying to take this to the next level in this interface.
The Sugar User Interface has copped some criticism. Earlier this month Thom Holwerda said the OLPC team “is creating a whole new paradigm for their laptop’s interface, and this brings with it various difficulties, even though there is absolutely no need for this.” While Harry Brignull said: “Creativity is of course very important, but it has to be tempered within the requirements of the target audience.” How do you respond?
When I hear things like that I tend to taste a particular thought that echoes through the words: that what’s good enough for me is good enough for the kids.
Of course we could have just gone with our current overlapping windows and desktop metaphor with drop down menus and lots and lots of text. In fact, that was our original plan. But our target audience made us think: ‘what can we do that’s better?’ We have to put this in the hands of kids who have never seen a computer before, they don’t have power at home or technical support close at hand. What can we do to make these computers fun and useful and not need a huge amount of help with them? For us, it’s not about doing something that’s different, it’s about finding a way and experience that’s better.
Just for the record, I think the assertion that this is revolutionary is both true and false. We’re making some hard choices around how programs interact with the underlying user interface, how they interact with the network and the computers around them and where they leave artifacts they create, but at the same time we’re still using a lot of elements we find in interfaces today. Tabs, sliders, graphical icons, the mouse, etc — those things all exist and work as expected. We’re leveraging a huge amount of previous work. I would expect the amount of new code that we’re generating as part of this project to add up to 5 per cent of the code found on the machine. It’s just 5 per cent that counts.
I feel like we’re being accused of some kind of high arrogance, and I shudder at that thought. What we’re engaged in here is a creative experiment, one that I hope results in something that’s easy to use for newcomers, allows for growth and encourages sharing and expression and solves a large number of the technical problems that are unique to this machine. We’re certainly not perfect and will learn as we go, but at the same time we feel we’re certainly headed in the right direction.
Part of it is pure customization. We’re pretty committed to open source and free software and that’s one of the things we get out of that commitment. If you have 1 per cent of a million kids that figure out how to hack something neat into the machine, and there’s a mechanism for making that available to others, what does that mean? That’s a huge amount of creative power — something that affects the personality of the machine over time.
I know as a person that I will not always have the right answer to every question and I will not always have the coolest idea in the room. Once again, to assume so would be simple arrogance. What I can do is try to create an environment that encourages those who do have those great ideas a place and mechanism to share them. If it’s possible to roll that into the OS that’s on the machine and you’re able to share that with other people — even other kids, isn’t that a true free market? One in which great ideas find their place and get used?
That’s a really roundabout way to answer your question, of course. The reality is that the mechanisms are well known. A system that allows for extensibility. A place for people to post their changes. A commitment to open code and open processes. A place to share your creations and put them on display to the world. Each of these parts is either part of our current system or is under development.
The OLPC has very strict constraints, namely in the amount of memory on board. How difficult has it been to develop something with so many financial and technological challenges?
First, a note about the constraints themselves. What we’ve actually discovered is that we’re not particularly memory constrained or space-constrained on the disc. You can do a Linux that fits in a couple hundred megabytes of storage and has a huge number of compelling features. We have found that a lot of applications end up being CPU-bound, though. Some of that will be optimization, but some it will be saying, ’sorry, you can’t play that HDTV video on the laptop.’
But it’s also incredibly liberating. I don’t have to worry about how kinds can make their own PowerPoint presentations, because we’re never going to support OpenOffice. I don’t have to worry about how to integrate random huge applications with the desktop, or how we’re going to shrink the file manager because those things aren’t going to fit. It’s like being forced to move to a smaller apartment and you suddenly discover that most of the crap you have in your current place you didn’t need anyway.
There’s also something important to consider. We only have to support a single platform. We spend a huge amount of time in the open source world figuring out how to make code and interfaces that support everyone all the time. This means we’re constrained to the machine that has the fewer options and we waste a huge amount of time thinking about the case where some option isn’t available on the machine. We don’t have to do that here. We can assume it has a camera, we know exactly what libraries are on the base machine and we know exactly what the performance characteristics are and we know exactly who will be using it — kids! So it’s been incredibly empowering, even with the technical constraints.
It’s been great. And its makes me realize that it’s not about the technology, it really is about how you use it. I’m not trying to be flippant there, I think it’s really true. Open source as an idea and an implementation is great, but it really shines when it finds the right context.
You are tapping potentially half the world’s population that hasn’t got access to the Internet, or power. Are you aware of the potential significance of this project?
Yeah. I live in two states: enjoying the promise of the possibility and sheer terror. Mostly I just feel lucky to have the chance to have a positive impact on the world.
The laptops will have built-in modems for Internet connectivity. But the lack of Internet is an issue in certain areas where the laptop will be sold. I have heard that there are plans to utilize train lines to provide connectivity, and there is talk about solar powered access points. Can you tells us exactly what some of the plans are?
I haven’t heard of the trains idea - that must be a new one. Connectivity is an important part of our story and we’re constantly investigating options for various countries. From looking at a Euro 100 access point/server for schools, to satellite, to working with telecoms in the various countries we think that we can get the cost down to something reasonable. The simple fact is that you can’t use one method in every country because they are all different. So each story is going to be different.
But we also know that the machines won’t always have access to the internet, which is why we’re trying to make them fun and useful in small groups and by themselves.
You are a first generation Linux user and have been using it since 1994. Recently you talked about the sense of community and the sense of ’social’ that goes along with Linux and open source technology. What do you mean? And why is it important to you?
I made the argument at one point that what we have is a side effect of a social interaction around people who care about technology. That those that are passionate and interested will eventually start creating things together. My idea is that it’s not as much about the technology as it is about the people.
And why is it important to me? Passionate people create interesting things. They think differently and they are those who are most likely to change the world for the better.
You have some hard-line views on the importance of software freedom. Why?
I wouldn’t say that I have hard-line views. That would seem to indicate that I look down at people who use different tools. I’m certainly committed to using those tools myself, partially because I’m comfortable with them and partially because I think it’s a better way to work. But I think everyone should choose what is best for them.
I have a lot of friends who have started using Macs because they work well. I’m still using Linux on a Mac that I carry with me because I think that in some ways the journey can be more important than the end result.
What will your main message be to attendees at linux.conf.au?
I’ve been thinking about that a lot recently and I’m still not sure where it’s going to go. I suspect some mix of design vs. practicality, how we can compete better in free software vs Microsoft and Apple, and what it takes to do something that’s truly interesting. It’s coming up with good illustrative examples that’s hard. I guess people should just come and see!
Chris Blizzard will keynote on Tuesday, January 16, 2007 and will follow this up with a Sugar tutorial on January 18. For more information, go to http://lca2007.linux.org.au/
新浪科技讯 12月19日消息,网通集团宣布,已与美国威瑞信(VeriSign)公司达成协议,将开通根域名中国镜像服务器,今后中国网民访问.com以及.net 网站时,域名解析将不再由设置在境外的域名服务器提供服务,长期以来在中国访问.com以及.net网站的安全性问题得到了保障,上网速度也将提升。
看完《窃听风暴》,我敢说这是今年政治题材影片中最好的一部了。据称此片在德国夺奖无数,更是今年奥斯卡最佳外语片夺奖大热门。与2003年的《再见列宁》有异曲同工之妙。奥维尔在《一九八四》中写道:老大哥在看着你!想想当年的东德艺术家一举一动都在老大哥的注视之下,夫妻生活都被人监听着,真是可怜啊。所以说救赎之道只有两条:要么是与老大哥一致,要么是不被老大哥在意。
在连续被《无极》、《夜宴》欺骗之后,心想《英雄》、《十面埋伏》被骂成一堆屎的情况下,他张某人应该会有些许变化吧?于是抱着侥幸心理去看了《黄金甲》,变化是有,变得更差了而已。不禁感叹中国的大导演们算是彻底堕落了,不是拿个馒头说事,就是拿一大堆类似馒头的东西在你眼前晃啊晃,要不就干脆起个名字叫晚饭。就这种大成本小制作的低级趣味还想去奥斯卡蒙事?难不成发达国家的老外都是傻子?要知道最佳外语片不是风光片。奥斯卡上的竞争对手多得很,就像《窃听风暴》、《回归》、《巴别塔》,哪一个都比一堆黄金圣斗士强。
算算也看了几百部片子了,总结出一个经验:大陆的所有连续剧都不推荐,部分情景戏剧可以看看。大导演的电影不推荐,小成本小制作的电影可以看。港台非成龙、周星星的电影不看,小部分连续剧可以看。看电影还是以国外为主,连续剧推荐看美剧或韩剧。
PS:今天才知道,豆瓣上的”小熊~“就是中国最好的字幕组–TLF字幕组的”低调”。
有意思。
不知道这样的杂志是如何评上中文核心期刊的( 续)
一个知情人
众所周知,大多数真正有水平的核心期刊还是不收钱的,但有些核心期刊,
可能是花钱给那些评定者买的,才评上核心期刊,就是想通过向投稿人收大价钱
牟利。这里我们要监督那些向投稿人收钱的所谓核心期刊,主要是警醒,也给他
们以提示:你是卖版面的核心期刊,是制造文字垃圾的刊物,你不但使我们学生
借债发表论文,你还玷污了我们的学术尊严,污染了纯洁的学风,造成了极其恶
劣的影响!
1.《华中科技大学学报》( 社科版):校内150元/页,校外200元/页,最长
不超过5页。
2.《武汉大学学报》( 哲社版):每7500字,1000元。
2.《企业经济》:每版1000元
3.《改革与战略》:每版1000元
4.《经济体制改革》:5000字收取1500元
5.《商业时代》:每版1500元,已经成半月刊,据说现在一个月出三期
6.《特区经济》:每版800元,据说还对毕业学生搞优惠套餐。
7.《统计与决策》:每版500元
8.《改革》:每版1000元,或者订杂志40套1年
9.《社会科学战线》:每版200元
10《生产力研究》:每篇1600元
11.《商业研究》:5000字,900元
12.《数量经济技术经济研究》:每篇1000元
13.《集团经济研究》:每版800元,三天就回复
14.《技术经济与管理研究》:每版800元
15.《当代财经》:每篇大概1000元
16.《太平洋学报》:每版1200元
16.《开放导报》:每版2000元
17.《生态经济》:每篇2000元
18.《理论月刊》:每版350元
利用增刊大肆敛财的核心期刊有:
1.《江汉论坛》:变相利用增刊大肆敛财,如2005年的一期增刊,上面一共
发表了123篇论文,大多数论文是两个版面。
按每篇文章最低500元计算,这一本增刊就能赚6.15万元。
2.《社会科学战线》( 增刊),每篇500元
3.《船山学刊》( 增刊),每篇400元
4.《湖南社会科学》( 核心增刊)每篇400元
(XYS20061208)
找到maxthon的一个小插件,叫remove it,可以自定义屏蔽网页内容,为了试下效果如何,决定拿搜狐的主页开刀,使用前后效果对比如下图:
果然屏蔽了大部分广告内容,再也不用看诸如治疗性病、暴富好项目之类的乱七八糟的东西了。但是这个插件必须在整个页面全部下载完成后才起作用,并不是不下载广告内容。不过聊胜于无,眼不见心不烦。如果以后宽带按照流量收费了,不知道搜狐还会不会有这么多广告。谁喜欢花钱看广告?